Howdy! I am a character artist and art lead based in Seattle, WA. I have 10 years of experience in game development with an emphasis on creating creatures and characters, as well as guiding small teams of multi-disciplinary artists. I love bettering my skills by studying, learning new techniques and applying them in many styles. Thanks for taking a look! Cheers!
• Served as Lead 3D Artist on multiple studio initiatives,including Minecraft Earth and Character Creator.
• Directed and mentored a team of artists, guiding visual development to uphold the Minecraft brand.
• Collaborated with design and engineering on development for core pipelines.
• Wrote documentation to create clarity for asset handoff, expedite onboarding, and reduce errors in content creation.
• Created character skins for the Minecraft Marketplace to drive engagement and revenue.
• Created splash art, logos, animations, and other marketing assets to support regular launches.
• Worked closely with external companies to bring key franchises such as Magic: The Gathering and Power Ranges to Minecraft.
• Created character and weapon assets in a high-to-low workflow
• Actively sought and incorporated feedback from regular critique sessions
• Collaborated with other artists, designers, and tech artists on the development of new creatures
• Invested in testing assets in engine to ensure quality before hand-off
• Assisted with milestone tracking and resource scheduling
• Supported the producer in facilitating communication between team members
• Independent research and data collection completed in a timely and efficient manner
• Gained proficiency in bug tracking software and performed regular quality assurance passes
• Produced a piece of character concept art in accordance with style and technical specifications.