Website powered by
Sarah Kisor
Sarah Kisor
Character Artist | System Era Softworks
Seattle, United States

Summary

Howdy! I am a character artist and art lead based in Seattle, WA. I have 5+ years of experience in game development with an emphasis on creating memorable creatures and characters, as well as guiding small teams of multi-disciplinary artists. I love bettering my skills by studying, learning new techniques and applying them in many styles. Thanks for taking a look! Cheers!

Skills

Digital Sculpting3D ModelingTexturingAnatomyRetopologyUV MappingPixel ArtGame DevelopmentMarketing Art

Software proficiency

ZBrush
ZBrush
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Unity
Unity
Photoshop
Photoshop
After Effects
After Effects
Illustrator
Illustrator
Marmoset Toolbag
Marmoset Toolbag
TopoGun
TopoGun
Aseprite
Aseprite
SynthEyes
SynthEyes

Productions

    • Mobile Game
      Minecraft Earth
    • Year
      2019
    • Role
      3D Artist
    • Company
      Mojang Studios
    • Mobile Game
      Deer Hunter 2016
    • Year
      2016
    • Role
      Character Artist
    • Company
      Glu Mobile
    • Mobile Game
      Republique - Episode 2
    • Year
      2015
    • Role
      Production Intern
    • Company
      Camouflaj

Experience

  • 3D Art Lead at Mojang Studios/Microsoft
    Redmond, United States of America
    January 2017 - March 2021

    • Served as Lead 3D Artist on multiple studio initiatives,including Minecraft Earth and Character Creator.

    • Directed and mentored a team of artists, guiding visual development to uphold the Minecraft brand.

    • Collaborated with design and engineering on development for core pipelines.

    • Wrote documentation to create clarity for asset handoff, expedite onboarding, and reduce errors in content creation.

  • 3D Artist at Microsoft via Aquent
    Redmond, United States of America
    November 2015 - January 2017

    • Created character skins for the Minecraft Marketplace to drive engagement and revenue.

    • Created splash art, logos, animations, and other marketing assets to support regular launches.

    • Worked closely with external companies to bring key franchises such as Magic: The Gathering and Power Ranges to Minecraft.

  • Character Artist at Glu Mobile
    Bellevue, United States of America
    February 2015 - July 2015

    • Created character and weapon assets in a high-to-low workflow

    • Actively sought and incorporated feedback from regular critique sessions

    • Collaborated with other artists, designers, and tech artists on the development of new creatures

    • Invested in testing assets in engine to ensure quality before hand-off

  • Production Intern at Camouflaj
    Bellevue, United States of America
    January 2014 - June 2014

    • Assisted with milestone tracking and resource scheduling

    • Supported the producer in facilitating communication between team members

    • Independent research and data collection completed in a timely and efficient manner

    • Gained proficiency in bug tracking software and performed regular quality assurance passes

    • Produced a piece of character concept art in accordance with style and technical specifications.